![]() Pistol style is meant to deal damage at a distance, utilizing rapid-fire shooting and special bullets with varying effects.It is the most powerful of the four styles, though it is slower and more focused on a singular enemy versus Wild Dance or Hand-to-Hand. Sword makes use of Ryoma's katana, fighting using traditional swordplay, allowing him to block and parry attacks from opponent sword-users.Stored weapons (such as spears, muskets, cannons, clubs, greatswords, etc.) can also be used in this style. Ryoma is unable to block weapon attacks while using this style, though is able to parry and counter with the right timing. Hand-to-Hand style is similar to Kiryu's typical Dragon style, allowing Ryoma to fight barehanded and pick up objects to use as weapons.Ishin features four different fighting styles, similar to subsequent entries Yakuza 0 and Yakuza Kiwami. ![]() Rather, he finds a member of the city's police force waiting for him, who comments on the strange events unfolding: That the man who came to kill "Sakamoto Ryoma" is the real Sakamoto Ryoma, seeking to murder the imposter using his name.Ĭhapter 1: Escaping Home Main article: Ryu Ga Gotoku Ishin!/Chapter 1 Chapter 2: The Man Named Saito Hajime Main article: Ryu Ga Gotoku Ishin!/Chapter 2 Chapter 3: Mibu Wolves Main article: Ryu Ga Gotoku Ishin!/Chapter 3 Chapter 4: Joint Struggle Main article: Ryu Ga Gotoku Ishin!/Chapter 4 Chapter 5: The Iron Code Main article: Ryu Ga Gotoku Ishin!/Chapter 5 Chapter 6: The Ikedaya Incident Main article: Ryu Ga Gotoku Ishin!/Chapter 6 Chapter 7: The Two Ryomas Main article: Ryu Ga Gotoku Ishin!/Chapter 7 Chapter 8: The Mad Dog Howls Main article: Ryu Ga Gotoku Ishin!/Chapter 8 Chapter 9: Feud of the Ages Main article: Ryu Ga Gotoku Ishin!/Chapter 9 Chapter 10: True Identities Main article: Ryu Ga Gotoku Ishin!/Chapter 10 Chapter 11: The Great Gamble Main article: Ryu Ga Gotoku Ishin!/Chapter 11 Chapter 12: Kyo Ablaze Main article: Ryu Ga Gotoku Ishin!/Chapter 12 Chapter 13: The Assassination of Sakamoto Ryoma Main article: Ryu Ga Gotoku Ishin!/Chapter 13 Finale: Dawn Breaks Main article: Ryu Ga Gotoku Ishin!/Finale Gameplay Fighting styles The assassin's leader reaches the room where "Sakamoto" is staying, but does not find his target. On December 10, 1867, assassins raid the Omi Inn in Kyoto to kill "Sakamoto Ryoma". When referring to the imposter character pretending to be Sakamoto, the summary will refer to him in quotation marks as "Sakamoto Ryoma". Throughout this summary, the names Sakamoto Ryoma and Saito Hajime will be used interchangeably to refer to the same character, as he goes by both. He leaves his home and his brother behind and flees to Kyoto, where he joins the Shinsengumi with the false identity Saito Hajime, in order to track down and kill the Tennen Rishin-ryū user that murdered Toyo and prompted the Tosa coup d'état. Set during the chaotic Bakumatsu period, Sakamoto Ryoma goes into hiding after taking the fall for the death of his mentor Yoshida Toyo. The list below concerns the original game. See here to view the list of updated or added counterparts for the 2023 remake. Below is a list of all counterparts in the game. For example, the main protagonist, Sakamoto Ryoma, is the counterpart of mainline series protagonist Kazuma Kiryu, as Ryoma is modeled after Kiryu and has the same voice actor as him. ![]() The vast majority of characters in the story are counterparts of an existing character from the mainline series, in the sense that they share their appearance and voice actor. 3.14 Chapter 13: The Assassination of Sakamoto Ryoma.3.3 Chapter 2: The Man Named Saito Hajime.
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